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Start with How gamer tag OCR scanning works for the complete capture-to-alert pipeline, then use the Fortnite gamer tag scanner setup guide for practical zone and capture-quality guidance.
Current desktop changes, scanner coverage, and trust updates for controlled beta testers.
Start with How gamer tag OCR scanning works for the complete capture-to-alert pipeline, then use the Fortnite gamer tag scanner setup guide for practical zone and capture-quality guidance.
Percentages in older release entries describe the limited dataset used for that release and are not current accuracy claims. Current evidence, known misses, and broad-launch thresholds are documented in the packaged accuracy guide.
Separates packaged OCR evidence from routine health checks and patches site build dependencies.
Adds explicit credential-rotation, Qt distribution, email-marketing, counsel, and external launch controls, and refreshes privacy-safe production lookup load evidence.
Limits public-provider lookup retention to 24 hours, adds adult-use and privacy acknowledgments to beta downloads, publishes provider and third-party license disclosures, and strengthens the broad-launch legal gate.
Validates device credentials during connection tests, retries transient and no-match lookups only when a tag remains visible, keeps uploaded screenshots review-only, minimizes retained OCR text, and hardens private beta download controls.
Improves gamer-tag parsing across supported games, rejects stale Tracker evidence, hardens TikTok claim ownership and provider-cache refreshes, securely clears local history, and requires explicit consent before installing an unsigned beta.
Captures both visible players in supported action feeds, tightens gamer-tag filtering, bounds provider lookups under burst load, preserves native direct-capture geometry while fitting stream previews, and aligns Kick live-directory parsing with the official API.
Improves direct-window and multi-monitor capture geometry, recovers cleanly from OCR timeouts, rolls completed matches into the next live match, keeps calibration presets separate by capture source, and hardens the Windows installer and release checks.
Rejects visibly truncated gamer tags before they enter history, keeps Unicode compatibility variants in separate identities, expires live-game evidence after five minutes, validates that provider URLs point to the exact returned account, and prevents stale, wrong-game, or unproven profiles from alerting or unlocking links.
Adds a confidence-gated recovery pass for difficult low-resolution feed lines and restores underscores only when a visible baseline stroke supports them. Broader authorized calibration coverage remains required before public launch.
Prevents two different one-frame gamer tags from jointly satisfying multi-frame confirmation, keeps Unicode expansions and different clan tags out of exact verified identity, rejects bare roster labels, and prevents wrong-game profiles from raising saved confidence. Release readiness now requires fresh, reproducible website, provider, load, OCR, hardware, Defender, package, closed-beta, and legal evidence.
Hardens gamer-tag accuracy across Fortnite, Call of Duty, Apex Legends, and Valorant: only exact public handles can unlock verified alerts, OCR history keeps literal identities separate, misleading game-title collisions and persistent HUD text are rejected, and icon-based kill feeds plus spaced roster names are handled conservatively. Release evidence, update metadata, private downloads, and crash diagnostics also fail closed when trust cannot be proven.
Preserves literal spaces and punctuation in player identity, so distinct handles such as TTV_Blaze and TTVBlaze, Nova.Live and NovaLive, or Cool Guy and CoolGuy cannot share history, alerts, suppressions, or claimed-profile evidence. Existing collapsed histories are split and ambiguous profile evidence is refreshed.
Separates literal gamer-tag identity from fuzzy OCR grouping across parsing, multi-frame stabilization, history, alerts, wrong-profile suppression, claimed profiles, and accuracy measurement. Lookalikes such as Player1 and Playerl now remain independent players, while separator-only OCR variants still deduplicate.
Hardens identity and privacy boundaries: OCR lookalikes stay review-only, blocklists handle formatting variants without collapsing digits, Fortnite bot filtering preserves digit identity, diagnostics redact private local context, and public delivery is limited to the currently validated Windows package.
Preserves the low-resolution OCR improvement and corrects its performance copy: repeated authorized runs held 93.3% precision and recall with zero false notifications, while timing is no longer claimed because it varies with machine load.
Improves real low-resolution feed OCR by isolating active text rows before enlargement; the authorized nine-image audit rose from 73.3% to 93.3% precision and recall with zero false notifications.
Keeps desktop review links source-specific: Twitch uses Twitch/TTV variants, YouTube uses YT variants, Kick uses Kick variants, and TikTok uses TikTok variants, preventing one platform's speculative alias from being mislabeled as another.
Aligns desktop, backend, and Worker identity rules; gives Twitch, YouTube, and Kick separate exact-first creator-handle candidate budgets; enforces exact Fortnite bot-list parity; and lets Unicode-normalized candidates be searched while keeping them review-only and out of verified alerts.
Makes privacy and local-data tools reachable from the desktop title bar; adds complete private backup restore, a name-free aggregate beta report, and one-click access to authorized calibration samples; preserves wrong-profile suppressions and user corrections in backups; and requires those modules in the packaged executable inventory.
Adds authorized OCR calibration evidence and a private end-to-end OCR check; warms Tesseract during startup; supports explicit OCR installation through Windows Package Manager; keeps near-identical numeric and Riot IDs separate across OCR frames and history; isolates profile evidence by selected game; migrates legacy mixed-game history; rejects provider category and search pages entered as profiles; binds user-entered links to the actual URL handle and selected game; labels them as user links instead of verified discoveries; includes an opt-in privacy-limited Windows hardware collector for beta compatibility evidence; deduplicates separator variants in the alert cooldown; enforces true offline lookup; hardens provider identity matching; and verifies every allowlisted release file against its source.
Moves local device tokens and optional Discord webhooks into Windows Credential Manager, including automatic cleanup of legacy plaintext settings.
Adds TikTok as a clearly labeled connected-account review source, removes Tracker from current lookup coverage, and verifies that disabled-provider posture in the release audit.
Adds an explicit local-only calibration capture for one selected OCR zone. It requires authorized gameplay and human-entered gamer-tag labels, and never uploads the image automatically.
Prevents duplicate scanner instances, automatically selects one open live-channel window in Simple mode, and removes abandoned empty match sessions so OCR and launch evidence stay trustworthy.
Automatically refreshes provider readiness at startup and every five minutes. TikTok now appears in the scanner as TikTok authorized claims when Login Kit and the verification service are ready.
Added exact, game-specific Fortnite bot filtering before OCR detections and provider searches. Known bots no longer trigger creator-profile alerts, while the same exact name remains searchable in other games.
Added a White Purple default and persistent Dark Purple switch to the desktop scanner, brought the same switchable animated scanner to the homepage, and made the embedded preview auto-run its live scan sequence.
Unified the website and desktop scanner around the violet signal theme, added cache-busted web assets, retained state-driven scan motion, and rebuilt the Windows beta from the current source.
Refreshed the Advanced dashboard with a responsive operations rail, clearer verified and review states, stable layouts down to 1280 pixels wide, and a neutral high-contrast workspace palette.
Moved Fortnite's default kill-feed zone to the real lower-left HUD position and added dedicated tiny-feed OCR preprocessing. Authorized raw gameplay samples now exercise damaged anonymous-placeholder suppression, and a standalone privacy-limited collector supports the remaining hardware matrix work.
Alerts now require explicit verified-provider evidence. Wrong-profile feedback from the post-match popup immediately removes the rejected association from scoring, cached results, the dashboard, and future alerts while retaining a private local audit record.
Added authenticated production smoke tests for Twitch, YouTube, Kick, and connected TikTok claims without retaining tested handles or profile URLs. Added aggregate-only closed-beta evidence, Microsoft Defender release scanning, and certificate-store signing preflight.
Added an executable controlled-beta readiness audit that checks version alignment, release ZIP integrity, published hashes, website parity, download consent, support paths, cloud deployment controls, signing status, and real-capture validation evidence. Updated the public changelog and supported-game coverage without changing the product's free-beta status.
Added optional Fortnite and Call of Duty ranked-leaderboard scan zones. The zones keep the visible gamer-tag column and exclude rank, score, and other numeric columns.
The current Windows bundle remains unsigned and real-game OCR coverage is still being expanded. GGSight is available for limited free beta testing, not broad mainstream or paid distribution.