FAQ

Screen-only, desktop-first.

Common questions about what GGSight does, what it avoids, and why the product ships as a desktop app.

Why is GGSight not browser-only?

A website cannot continuously scan a user's game screen or capture selected regions while they play. The desktop app handles capture, OCR, scan zones, notifications, local storage, and public lookup logic.

Does GGSight read game memory?

No. GGSight only analyzes visible screen pixels from user-selected zones.

Does GGSight inject an overlay?

No. Alerts are desktop notifications only.

Do I need an account?

No. The free beta works without an account. Optional cloud sync, backup, or multi-device features may require an account in a later release.

Does console mode install on PS5 or Xbox?

No. Console users run GGSight on PC and scan a visible capture card, OBS, PS Remote Play, or Xbox Remote Play window.

Is the GGSight beta really free?

Yes. The controlled beta has no checkout, subscription, paid trial, credit-card requirement, automatic renewal, billing portal, or surprise charge. Any future paid product would require separate terms and your explicit choice.

Does GGSight verify public accounts automatically?

Only when its GGSight verification service is connected to an approved provider. Without that service, the desktop app stores the visible gamer tag and offers clearly labeled post-match review links; it does not claim those links identify the same person.